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Oculus, Morpheus, and VR

is a revolution - 21.9%
is an evolution - 62.5%
is a fad - 15.6%
is not worth mentioning - 0%

Total votes: 32
The voting for this poll has ended on: %15 %b %2014 - %00:%Sep

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marc - 14:45

Un petit coucou de La Gacilly. Marc

Tom - 17:47

Hello Franck. I've been a huge fan of Outcast since the game came out in 1999. Are you planning on porting Reborn HD for other platforms?

VincentGR - 23:26

THANK YOU VERY MUCH FOR THE GAMES AND FOR SHARING THE INFO WITH US. GREAT JOURNEY.

guest_187 - 21:52

Merci de donner cours à l'esiaj :D

Eric Cubizolle - 21:52

Merci pour cette véritable caverne d'Ali BABA du retrogamer ! voici un lieu de culte pour tout fan de l'Amiga et de ses plus beaux titres.

guishermo - 21:52

thanks for all the content you've shared with us, it's been a great read so far :). being able to see the indepths of gems like unreal or agony is awesome.thanks for the games and greetings from spain!

Franck - 21:52

Glad to see the C64 among the most beloved 8 bits machines. Congrats to the NES. New poll comming soon

guest_8434 - 21:52

thanks sharing all those stories behind the scene

Mathieu - 21:52

i can't wait to see pics of all the projects you've been working on Franck, It's so impressive as allways :)


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Students corner

ESIAJ 2014-2015

Video Games Group: Presentation (PDF explications en Francais)

Voyez comment s'articulent les 3 filieres disponibles au sein du groupe Jeux Video.

New! Animation Thread:Information letter (PDF en Francais)

Cette annee voit l'ouverture d'une nouvelle filiere Animation au sein du groupe JV, lisez cette lettre d'information pour en savoir plus.

Mes cours pour 2014-2015:

A noter que cette annee, la plateforme cible pour mes cours de 2e est Unity VITA.

2TIB: Fundamentals (new!)

  • 2D Texturing (3h)
    • Sprites & Tiles
  • 3D Graphics pipeline (3h)
    • Polygonal rendering
  • Maya fundamentals (6h)
    • Interface et concepts
    • Modeling tools
  • Game development (3h)
    • PC & Console architecture
  • 3D modeling, texturing & integration (15h)
    • Creation et integration d'un petit vaisseau

2TIB: Special Effects (new!)

  • Particles
    • Creation d'un asset en feu  (6h)
  • Explosion
    • Creation d'une animation d'explosion (9h)

2TIB: Scripting & automation (new!)

  • C# Unity
    • Scripting basics (3h)
    • Creer et manipuler des objets proceduraux (3h)
  • Photoshop
    • Automatisation via les Actions (3h)
    • Automatisation via JavaScript (3h)

2TIB Art: (new!)

  • Terrain unique
    • Large mountainous terrain (9h)
  • Architecture unique
    • Medieval building and terrain integration (18h)
  • Organique vegetal
    • Generic Tree (3h)
    • Foliage (3h)
    • Hero Tree (12h)
  • Organique mineral
    • Hero Rock (9h)
  • Sky
    • Skydome (3)
  • Lighting
    • Scene lighting

2TIB/4TIB: Histoire du JV / Industrie (15h)

History of videogames: Slides (PDF)

History of videogames graphics tools: Slides (PDF)

Video games industry today: Slides (PDF)

3TIB Tech Spe3 / Tech Num Av1 (Shaders programmables, Cg) (30h+30h)

  • GPU architecture
  • Introduction to Cg, first Cg Program, scalars and vectors
  • Lighting models
  • Functions
  • Gamma & Linear spaces
  • Textures
  • Textures as lookups
  • Env mapping
  • Tangent space normal mapping
  • Normal map environment mapping, world space lighting
  • Making an ocean shader using vertex animation and vertex color
  • Creating a terrain shader
  • Procedural shading
  • Fog
  • Texture rotation
  • Tone mapping

4TIB Mod Simu 3/1 (Representation, compression et stockage des donnees) (15h)

A determiner en fonction des projets. Sujets possibles:

  • Textures
  • Geometries
  • Voxels
  • Generation procedurale CPU
  • Augmentation de geometrie et generation procedurale GPU

4TIB TAV3 (Effets speciaux) (15h)

  • Texture bombing
    • Simple bombing
    • Rain effect

Autres sujets possible en fonction des projets.

SAE

Video Games, a thriving industry: Slides (PDF)