These are all the published games I've had a significant contribution to. Click any game for detailed information and exclusive contents !

1987

NO: Never Outside

Platform: Commodore 64

Contribution: all game art

Description: A GUI-based graphics adventure game.

NO
   

1989

Terres & Conquerants

Platform: Amstrad CPC 6128

Contribution: all game art

Decription: A turn based strategy game.

Terres et conquerants
   

1990

Iron Lord

Platform: Commodore 64

Contribution: environment art, title screen

Description: An ambitious role playing game that includes many mini-games.

Iron Lord
   

1990

Unreal

Platform: Amiga

Contribution: all 2D levels art, title screen, loading screens, end screens, sound effects

Description: An action adventure game with alternating 2D and pseudo-3D levels.

Unreal
   

1992

Agony

Platform: Amiga

Contribution: levels 1-4-6 art, title screen, loading screens, end screens, main character animation and effects, sound effects

Description: A technically accomplished fast-paced shoot'em up with three levels of parallax scrolling. It features an owl as the main character.

Agony
   

1993

Ultimate Tennis

Platform: Arcade - custom hardware

Contribution: all environment art, sound effects, music

Description: A tennis arcade game developped from scratch on custom hardware and featuring among the first digitalized animation ever.

Ultimate tennis
   

1994

Stone Ball

Platform: Arcade - custom hardware

Contribution: Art dept manager, Art direction, additional art, sound effects, music

Description: A multiplayer prehistoric soccer game with a few surprises.

Stone Ball
   

1994

Cheese Chase

Platform: Arcade - custom hardware

Contribution: Art dept manager, Art direction, additional art, sound effects, music

Description: A maze game featuring a mouse and funny cartoon badies.

Cheese Chase
   

1994

Western Shooting

Platform: Arcade - custom hardware

Contribution: Art dept manager, Art direction, one level art, sound effects

Description: A shooting game specifically developped for a custom cabinet.

Western shooting
   

1997

No Respect

Platform: PC

Contribution: Art dept manager, Art direction, music contractor

Description: A multiplayer spaceship fighting game featuring our early voxel technology.

No Respect
   

1999

Outcast

Platform: PC

Contribution: Co-Director, Art dept manager, Art direction, music contractor and production, environment and character art, character animation, motion capture, sound design.

Description: A ambitious action adventure game featuring unique voxel technology and a compelling storyline.

Outcast
   

2005

Wild Water Adrenaline

Platform: Playstation 2

Contribution: Co-Director, Art dept manager, Art direction, all environment art, sound design.

Description: A rafting and kayaking game with innovative twin stick control.

WWA
   

2007

Mountain Bike Adrenaline

Platform: Playstation 2, PC

Contribution: Co-Director, Art dept manager, Art direction, all environment art, sound design.

Description: A mountain bike simulation game.

MBA
   

2011

My Self Defense Coach /

Self-Defense Training Camp

Platform: XBox 360 / Kinect

Contribution: Lead technical art, some environment art, shader development, FreshEngine consultant.

Description: A gesture-based self defense learning game.

SelfDefense

 

 

2013

Fighter Within

Platform: XBox One / Kinect

Contribution: Prototype environment development, Africa map environment, shader development, FreshEngine consultant.

Description: A gesture-based fighting game.

FighterWithin