These are all the published games I've had a significant contribution to. Click any game for detailed information and exclusive contents !
1987NO: Never OutsidePlatform: Commodore 64 Contribution: all game art Description: A GUI-based graphics adventure game. |
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1989Terres & ConquerantsPlatform: Amstrad CPC 6128 Contribution: all game art Decription: A turn based strategy game. |
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1990Iron LordPlatform: Commodore 64 Contribution: environment art, title screen Description: An ambitious role playing game that includes many mini-games. |
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1990UnrealPlatform: Amiga Contribution: all 2D levels art, title screen, loading screens, end screens, sound effects Description: An action adventure game with alternating 2D and pseudo-3D levels. |
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1992AgonyPlatform: Amiga Contribution: levels 1-4-6 art, title screen, loading screens, end screens, main character animation and effects, sound effects Description: A technically accomplished fast-paced shoot'em up with three levels of parallax scrolling. It features an owl as the main character. |
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1993Ultimate TennisPlatform: Arcade - custom hardware Contribution: all environment art, sound effects, music Description: A tennis arcade game developped from scratch on custom hardware and featuring among the first digitalized animation ever. |
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1994Stone BallPlatform: Arcade - custom hardware Contribution: Art dept manager, Art direction, additional art, sound effects, music Description: A multiplayer prehistoric soccer game with a few surprises. |
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1994Cheese ChasePlatform: Arcade - custom hardware Contribution: Art dept manager, Art direction, additional art, sound effects, music Description: A maze game featuring a mouse and funny cartoon badies. |
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1994Western ShootingPlatform: Arcade - custom hardware Contribution: Art dept manager, Art direction, one level art, sound effects Description: A shooting game specifically developped for a custom cabinet. |
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1997No RespectPlatform: PC Contribution: Art dept manager, Art direction, music contractor Description: A multiplayer spaceship fighting game featuring our early voxel technology. |
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1999OutcastPlatform: PC Contribution: Co-Director, Art dept manager, Art direction, music contractor and production, environment and character art, character animation, motion capture, sound design. Description: A ambitious action adventure game featuring unique voxel technology and a compelling storyline. |
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2005Wild Water AdrenalinePlatform: Playstation 2 Contribution: Co-Director, Art dept manager, Art direction, all environment art, sound design. Description: A rafting and kayaking game with innovative twin stick control. |
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2007Mountain Bike AdrenalinePlatform: Playstation 2, PC Contribution: Co-Director, Art dept manager, Art direction, all environment art, sound design. Description: A mountain bike simulation game. |
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2011My Self Defense Coach /Self-Defense Training CampPlatform: XBox 360 / Kinect Contribution: Lead technical art, some environment art, shader development, FreshEngine consultant. Description: A gesture-based self defense learning game. |
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2013Fighter WithinPlatform: XBox One / Kinect Contribution: Prototype environment development, Africa map environment, shader development, FreshEngine consultant. Description: A gesture-based fighting game. |