We all know how it goes in this industry, right? You work hard, for month if not years on promising stuff, and most often that you'd like, it all goes to the trash bin.
Here you will find a list of all unpublished games content and prototypes I've been working on. Some of the material here is exclusive and never-before-seen ! So be sure to click on the items to see all the glory details.
1991UnnamedPlatform: Amiga Contribution: Title art, early concepts and level design Description: Green Beret Clone in modern days |
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1994SpellsingerPlatform: Arcade - custom hardware Contribution: Co-Director, Art dept manager, Art direction, environment art Decription: An ambitious beat-em up adventure. |
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2001Outcast II : The lost paradisePlatform: Playstation 2, PC Contribution: Co-Director, Art dept manager, Art direction, music contractor and production, environment art, character animation, sound design. Description: The sequel to Outcast. Retired hero is called back by his former friends to help them defend their planet from some invader. |
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2002TintinPlatform: Playstation 2 Contribution: Co-Director, Art dept manager, Art direction, tech art, sound design. Description: An action adventure featuring the famous comics heroes. |
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2003AmonraPlatform: Playstation 2 Contribution: All environment art Description: An early prototype for an action-adventure game commisionned by Wide Screen Games. |
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2007Strings AttachedPlatform: Playstation 3 Contribution: Co-Director, shader development, all art except rig/animation. Description: A motion controled (sixaxis) pupeteering game. |
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2009Tribal IslePlatform: PSP Contribution: Co-Director, Art direction, technical art, all environment art, extra character art, sound design, music. Description: A RPG/Sports game set in a fantasy caveman world. |
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2010MoonfightersPlatform: Playstation 3 Contribution: Co-Director, all art, shaders writing, sound effects Description: A multiplayer first person dog fighter in space. |
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2011Lost TemplePlatform: Playstation 3, Xbox 360 Contribution: All art, shaders writing, scripting integration. Description: An early prototype scene for The Fighter Within game. |
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