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- Thank you received: 77
0.8.0
1 month 20 hours ago - 1 week 2 days ago #220
by Franck
Bug fixes
- Lofi
- OS
- API
- TextEd
- Fixed occasional sticky FCTN key after a compilation (regression due to a functional change of the editor in previous version)
- Imaged
- Fixed a bug where the zoomout window refresh would override the adjacent undo buffer when drawing in zoom mode in the bottom lines
- Examples
- ImagEd
- Major refactor of the application: cleaner and smaller code footprint
- Select / Copy / Paste fully functional. Combined with grid and SHIFT, makes it easy to create and test tiles
- New transform tools on selection:
- Horizontal and vertical flip on any selection
- Clockwise and anti-clockwise 90 degrees rotation on square selection
- Two tileset templates provided: tileset1 (a dualgrid tileset template using 64 tiles) and tileset2 (a minimalist 16 tiles template)
- SpritEd
- TextEd
- Added Undo support for line edit, LF insertion and LF deletion. Some actions are recorded twice and require to undo twice, I need to investigate. Other than that, Undo should be fully functional. No redo yet though. Undo stack is 170 actions deep. Past that it just stops recording actions. Should be plenty enough in most cases. Every file save resets the undo stack.
- New 'look for' feature to search for the first occurrence of some (partial) text. For example to look for the definition of a variable or function, select the name and type CTRL+L, the editor will jump to its definition. The search is limited to 32 characters (the max size of a symbol).
- Compiler
- new _fCD builtin variable that returns the current directory (as text)
- (nat) cast operator now works also on text type
- Manual
- new _fCD builtin variable added in the file system section
- Hoogy by the amazing Ludojoey has been added to the Games folder.
Last edit: 1 week 2 days ago by Franck.
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