New fonts
5 days 13 hours ago - 5 days 13 hours ago #312
by ludojoey
While working on my game RAT-X, I wanted to use the Commodore 64 font. With the help of AI, I managed to convert an .OTF font into a .FNT file that the Micro-8 can read, allowing me to change its character set.
I also took the opportunity to convert fonts from other classic computers of the era. Here's an example of how to load a new font into the Micro-8.
In FONTS.SRC, you'll find a function called "importFont", which reads a .FNT file and imports the font it contains.
The fonts I've converted so far are from the C64, Amstrad CPC, MSX, Namco arcade machines, Oric, TI-99/4A and Sinclair ZX Spectrum.
For reference, each font also comes with its own character sheet, available as a PNG image.
It's great fun!
P.S. One thing is still missing: the original Micro-8 font file, so we can restore the standard font! Maybe Franck could help with that? Get in touch with me if you can help!
I also took the opportunity to convert fonts from other classic computers of the era. Here's an example of how to load a new font into the Micro-8.
In FONTS.SRC, you'll find a function called "importFont", which reads a .FNT file and imports the font it contains.
The fonts I've converted so far are from the C64, Amstrad CPC, MSX, Namco arcade machines, Oric, TI-99/4A and Sinclair ZX Spectrum.
For reference, each font also comes with its own character sheet, available as a PNG image.
It's great fun!
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P.S. One thing is still missing: the original Micro-8 font file, so we can restore the standard font! Maybe Franck could help with that? Get in touch with me if you can help!
Last edit: 5 days 13 hours ago by ludojoey.
The following user(s) said Thank You: Franck
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